Destiny 2

The full-fledged follow-up to Destiny, streamlining much of the previous game's mechanics while featuring larger worlds and new abilities.

Overview

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Destiny 2 is a sci-fi open-world first-person shooter developed by Bungie (in conjunction with Vicarious Visions and High Moon) and published by Activision for the Xbox One and PlayStation 4 on September 6, 2017. It was later released for the PC on October 24, 2017 as the first third-party title for Blizzard's Battle.net service.

It is the sequel to the 2014 game Destiny and is set one year after the events of the Rise of Iron expansion. The Cabal Red Legion, commanded by Dominus Ghaul, have invaded the Last City in an attack that stripped the Guardians of their powers. As one of the few Guardians remaining, the player must now find a new way to acquire their powers, reform the Vanguard, and take back the Last City.

The game received some beta testing periods, one for console (from July 18, 2017 to July 25, 2017) and one for PC (from August 28, 2017 to August 31, 2017). Those who have pre-ordered received exclusive early access to the beta.

Campaign

Prologue

  1. Homecoming (The Tower)
  2. Exodus (The Last City)
  3. Spark (EDZ)

The Red War

  1. Combustion (EDZ)
  2. Hope (Titan)
  3. Riptide (Titan)
  4. Utopia (Titan)
  5. Looped (Nessus)
  6. Six (Nessus)
  7. Sacrilege (Io)
  8. Fury (Io)
  9. Payback (EDZ)
  10. Unbroken (EDZ)
  11. Larceny (EDZ)
  12. 1AU (The Almighty)
  13. Chosen (The Last City)

Curse of Osiris

  1. The Gateway (Mercury)
  2. A Deadly Trial (EDZ)
  3. Beyond Infinity (Mercury)
  4. Deep Storage (Io)
  5. Tree of Probabilities (Mercury)
  6. Hijacked (Nessus)
  7. A Garden World (Mercury)
  8. Omega (Mercury)

Strikes

The game's traditional co-operative activity pits up to three players in a single mission (similar in length to campaign missions and adventures), ending with a final confrontation against a boss. Unlike most activities, Strikes are their own separate entry in the Destination Map (in a similar fashion to Raids and The Crucible) and use their own matchmaking playlist.

By completing Strikes, players earn Vanguard Tactician tokens, which can be redeemed at Commander Zavala to earn special Vanguard Tactician emblems.

  • The Arms Dealer (EDZ)
  • Exodus Crash (Nessus)
  • A Garden World (Mercury, exclusive to owners of the Curse of Osiris expansion)
  • The Inverted Spire (Nessus)
  • Lake of Shadows (EDZ, timed exclusive for the PS4 version)
  • The Pyramidion (Io)
  • Savathûn's Song (Titan)
  • Tree of Probabilities (Mercury, exclusive to owners of the Curse of Osiris expansion)

Heroic Strikes

Released on December 5, 2017, Heroic Strikes are more difficult versions of standard Strikes. Along with a difficulty increase (with a higher Power level cap), it also adds one of the following "heroic modifiers" below:

  • Attrition - Drastically slower health/shield regeneration. Killed enemies sometimes drop wells of light that restores health and shields.
  • Momentum - Automatic health/shield regeneration is disabled unless the player is moving.
  • Prism - Automatically rotates between numerous elemental types, with the active one dealing more damage.
  • Torrent - Ability recharge rate is drastically faster.

The heroic modifier is rotated on a weekly basis and matches the same modifier used for Nightfall Strikes.

It is currently only available to owners of the Curse of Osiris expansion.

Nightfall

A special playlist that rotates every week, Nightfall uses only one map for each rotation. Unlike normal Strikes, players only have a limited amount of time to complete the mission (before players would have to retry it). Along with a higher difficulty increase and a "heroic modifier" (see Heroic Strikes above), Nightfalls also features one of the following "timewarp modifiers":

  • Anomalies - Shoot "anomalies" to extend the mission timer.
  • Killing Time - Defeat enemies to extend the mission timer.
  • Rings - Navigate through special "rings" to extend the mission timer.
  • Zero Hour - Mission timer cannot be extended.

Unlike other Strike playlists, Nightfalls cannot be played in standard matchmaking (requiring players to form pre-made fireteams). Instead, players can use the Guided Games feature to form three-man fireteams (with two clanmates as the Guides and one other player as a Seeker).

Along with the standard Nightfall playlist, the game also includes a Prestige Nightfall playlist which further increases the game's difficulty to match the game's maximum Power level.

Classes

The three main classes of Guardians return from the original Destiny. However, their upgrade and sub-class systems have changed significantly. Instead of a sub-class with eight tiers of modifiers, players instead start with an upgrade for the Movement Ability, Grenade Type, and new Class Ability (with most options locked with an "upgrade point" system and/or level lock) and can use upgrade points to specialize in one of two sets of abilities (each providing different series of buffs and unique Melee Abilities). Unlike the original Destiny, there are no modifiers for the player's main stats (Mobility, Resilience, and Recovery) and no separate modifier for the super ability.

The game's prologue has players start with either the Gunslinger, Striker, or Voidwalker sub-class. Once the player's Guardian "loses their Light", they lose their class-specific abilities (including mid-air movement and the ability to throw grenades) until a certain point in the story (which gives them the Arcstrider, Sentinel, or Dawnblade sub-class). By playing through the game, players can unlock additional sub-classes through special quests that can only be reached at certain player levels.

Character inventories and progression are not carried over from the original Destiny, although character appearances can be transferred if they reached level 20 and completed the Black Garden mission.

Hunter

The most agile class of the three, Hunters are former scavengers and can be recognized by their hooded capes and light, fitted armor.

Their unique ability is the Dodge, which allows them to quickly evade attacks in a daring roll or dash maneuver. Players can choose from either Marksman Dodge (which also automatically reloads the player's equipped weapon) or Gambler's Dodge (which can also generate Melee Attack energy if done in close proximity to an enemy).

Their movement options involve double-jumping. These include High Jump (which upgrades the height of the second jump), Strafe Jump (which offers better directional control of the second jump), and Triple Jump (which adds a third mid-air jump).

Subclasses

  • Arcstrider (Arc) - Their Arc Staff super ability conjures a staff of pure electrical energy, allowing them to be an agile melee powerhouse. Can path into either Way of the Warrior (which creates an aftershock on Arc Staff attacks) or Way of the Wind (which increases the player's general agility), Their Melee Ability is a pressure-point punch that either gives a temporary buff (Warrior) or disorient nearby enemies (Wind).
  • Gunslinger (Solar, unlocked after level 5+) - Their Golden Gun super ability conjures a flaming revolver with three extremely powerful shots. Can path into either Way of the Outlaw (which increases the Golden Gun ammunition) or Way of the Sharpshooter (which increases the Golden Gun duration on precision hits). Their Melee Ability is a throwing knife toss, which either detonate on impact (Outlaw) or recharge on precision kills (Sharpshooter).
  • Nightstalker (Void, unlocked after level 15+) - Their Shadowshot super ability conjures a bow-and-arrow shot of void energy that damages, ensnares and marks their enemies. Can path into either Way of the Trapper (which allow Shadowshot attacks to create ensnaring traps) or Way of the Pathfinder (which allows multiple Shadowshot attacks). Their Melee Ability is a smoke bomb toss, which either ensnares enemies (Trapper) or cloaks all nearby allies (Pathfinder).

Titan

The most durable class of the three, Titans are known for building the Wall that protects the Last City and can be recognized by their bulky armor, swept-back helmets, and marked sashes.

Their unique class ability is the Barricade, which allows them to form a temporary barrier of light that negates weapons. Players can choose from either Towering Barricades (tall barriers that offers better protection) or Rally Barricades (short barriers that can be peeked over by aiming down-the-sight, also instantly reloading the equipped weapon of allies behind it).

Their movement options involve the mid-air "Lift", which propels the Titan to the air and use jump-jets to hover down. These include High Lift (which upgrades the overall Lift height), Strafe Lift (which offers better directional control of the Lift), and Catapult Lift (which provides a quick Lift propulsion).

Subclasses

  • Sentinel (Void) - Their Sentinel Shield super ability conjures a wielded shield of void energy that can negate enemy attacks, be used to bash enemies, and be thrown at enemies as a boomerang. Can path into either Code of the Protector (which gives an option to create an impenetrable shielding dome instead) or Code of the Aggressor (which allows additional Sentinel Shield throws). Their Melee Ability either creates an overshield on all nearby allies after a kill (Protector) or instead unleash a devastating shield bash while sprinting (Aggressor).
  • Striker (Arc, unlocked after level 5+) - Their Fist of Havoc super ability supercharges the Titan's fists, allowing powerful melee dashes and ground slams. Can path into either Code of the Earthshaker (which allows more powerful Fist of Havoc ground slams) or Code of the Juggernaut (which extends the Fist of Havoc duration on kills). Their Melee Ability either unleash a shoulder slam while sprinting (Earthshaker) or automatically reload the Striker's weapon after striking (Juggernaut).
  • Sunbreaker (Solar, unlocked after level 15+) - Their Hammer of Sol super ability conjures flaming hammers that can be thrown at enemies. Can path into either Code of the Fire-Forged (which cause enemies to explode after being killed by the Hammer of Sol) or Code of the Siegebreaker (which create a unique aura on Hammer of Sol impacts that buff its user). Their Melee Ability either unleash a hammer strike while sprinting (Fire-Forged) or cause an explosion that burns nearby enemies (Siegebreaker).

Warlock

The most arcane class of the three, Warlocks studied the Light of the Traveler through scholarly means and can be recognized by their robes, rounded helmets, and "bonds" (a special type of armband).

Their unique ability is the Rift, which allows them to conjure a temporary well of Light that continually buffs allies inside it. Players can choose from either Healing Rift (which heals them) or Empowering Rift (which increases their attack power).

Their movement options involve gliding in the air. These include Controlled Glide (which offers better directional control of the glide), Focused Burst (which provides an intial speed burst on the glide), and Balanced Glide (which provides a bonus to both speed and control of the glide). The Voidwalker sub-class is unique as it replaces the Focused Burst with Blink (allowing a quick teleportation effect).

Subclasses

  • Dawnblade (Solar) - Their Daybreak super ability conjures flaming swords that can be thrown at enemies. Can path into either Attunement of Sky (which give the ability to dodge in mid-air) or Attunement of Flame (which give the ability to dive down, causing a ground slam with Daybreak active). Their Melee Ability either recharges Class abilities on airborne kills (Sky) or cause an explosion on an enemy kill (Flame).
  • Voidwalker (Void, unlocked after level 5+) - Their Nova Bomb super ability conjures and hurls a giant ball of energy, disintegrating all enemies that are caught within its blast. Can path into either Attunement of Chaos (which adds a variety of devastating effects on the Nova Bomb and allows the user to consume super ability energy to empower their next grenade toss) or Attunement of Hunger (which adds a singularity effect to the Nova Bomb and allows the user to consume grenade energy for health). Their Melee Ability either recharges the user's grenade energy on striking an enemy (Chaos) or fully restores the user's health on killing an enemy (Hunger).
  • Stormcaller (Arc, unlocked after level 15+) - Their Stormtrance super ability conjures streams of lightning from their hands. Can path into either Attunement of Conduction (which allows the user to teleport during Stormtrance) or Attunement of Elements (which creates a devastating shockwave when casting Stormtrance and improves the user's Rift). Their Melee Ability has extended range and either chains to an additional target (Conduction) or recharges the user's abilities on striking an enemy (Elements).

Weapons

Each player can equip three weapons on their loadout: two Primary weapons and one Power weapon. Unlike the original Destiny, where the two Primary weapon slots are based on the weapon type, Destiny 2 splits up the Primary weapon slots based on elemental type: Kinetic (non-elemental, replenished with white boxes) and Energy (either Arc, Solar, or Void, all replenished with green boxes). Kinetic weapons work best against unshielded enemies while energy weapons work best against shields of the same elemental type. Power weapons are always elemental and deal heavy damage at the cost of limited ammunition (replenished with purple boxes).

Like the original Destiny, weapons come in multiple rarities (including grey Basics, green Commons, blue Rares, purple Legendaries, and golden Exotics). Rarer weapons include additional perks and bonuses, including the ability to upgrade its level by "infusing" other weapons of that type. Unlike the original Destiny, perks are tied to the weapon and are not randomly generated (though some perks have options, such as the scope and magazine type).

New to the series is the ability to apply weapon mods (to change the elemental type of Energy weapons) and the ability to use Shaders to customize the weapon's appearance. Exotic weapons are unique in that they have a mandatory line of perks (including unique perks) and can only be customized using rare Ornaments.

Weapon Perks

  • Accurized Rounds / Projection Fuse - Improved range.
  • Alloy Casing - Sacrifices recoil control for improved reloading speed.
  • Alloy Magazine - Significantly improves reloading speed when the magazine is empty.
  • Ambitious Assassin - Rapidly-killing enemies before reloading adds extra rounds to the magazine.
  • Appended Mag / Enhanced Battery - Increases magazine size.
  • Armor-Piercing Rounds - Shots cause extra damage to shields and overpenetrates.
  • Assault Mag - Improved recoil control and rate of fire.
  • Auto-Loading Holster - Automatically reloads the magazine when the weapon is not equipped for a short period of time.
  • Black Powder (Explosive Weapons only) - Sacrifices recoil control for larger blast radius.
  • Cluster Bomb (Explosive Weapons only) - Projectiles spawn additional cluster bombs upon detonation.
  • Dragonfly - Precision kills create an elemental damage explosion.
  • Drop Mag - Significantly improved reloading speed. However, all remaining rounds in the discarded magazine is also discarded.
  • Dynamic Sway Reduction - Temporarily improves accuracy over time when holding down the trigger.
  • Explosive Payload - Shots create an area-of-effect detonation on impact.
  • Extended Mag / Augmented Drum / Ionized Battery - Sacrifices reloading speed for a significantly increased magazine size.
  • Field Prep - Increased ammo reserves. Improved reloading speed while crouched.
  • Firmly Planted - Improved accuracy and recoil control while crouched.
  • Flared Magwell - Improved reloading speed.
  • Full Auto Trigger System - Changes the weapon from semi-automatic to fully automatic.
  • Grave Robber - Automatically reloads part of the magazine after performing a melee kill.
  • Headseeker - Temporarily increases precision shot damage when landing non-precision shots.
  • High-Caliber Rounds - Shots knock the target back further.
  • High-Impact Reserves - Rounds at the end of the magazine deal more damage.
  • High-Velocity Rounds (Explosive Weapons only) - Improved projectile speed and reloading speed.
  • Hip-Fire Grip - Improves accuracy and recoil control when hip-firing.
  • Kill Clip - Temporarily increases damage after reloading after killing an enemy.
  • Moving Target - Increases the wielder's mobility when aiming down sights.
  • Opening Shot - Improves accuracy and range on the first shot.
  • Outlaw - Precision kills temporarily improve reloading speed.
  • Phase Magazine - Sacrifices firing rate and magazine size for improved damage.
  • Pulse Monitor - Automatically reloads part of the magazine when the wielder is critically wounded.
  • Quickdraw - Significantly increases draw speed.
  • Rampage - Temporarily increases damage after killing an enemy.
  • Ricochet Rounds - Shots ricochet off hard surfaces.
  • Slideways / Slideshot - Temporarily improves recoil control and reloads parts of the weapon's magazine, both after sliding.
  • Snapshot Sights - Improved speed of aiming down the sights.
  • Steady Rounds / Particle Repeater - Improved recoil control.
  • Tactical Mag - Slightly improves recoil control and reloading speed while slightly increasing magazine size.
  • Tap the Trigger - Temporarily improves accuracy and recoil control on initial trigger pull.
  • Threat Detector - Improved recoil control and reloading speed when an enemy is in close proximity.
  • Timed Payload - Projectiles attached to enemies explode after a short delay.
  • Triple Tap - Landing consecutive precision hits automatically reload one round to the magazine.
  • Under Pressure - Improved accuracy and recoil control as the magazine gets lower.
  • Zen Moment - Significantly improved recoil control when causing damage.

Kinetic/Energy

Auto Rifles

Fully-automatic rifles/carbines. Preferred for short-to-mid range combat. Their intristic perks include the balanced Adaptive Frame, High-Impact Frame (which sacrifices firing speed for higher damage and improves accuracy while both stationary and aiming down the sight), Lightweight Frame (which increases the wielder's mobility while equipped), Precision Frame (which improves horizontal recoil control), and Rapid-Fire Frame (which increases ammo reserves, and improves reloading speed on an empty magazine).

Basic (Grey):

  • Origin Story (Kinetic, prologue only) - Precision Frame. Appended Mag and Rampage.
  • Pariah (Kinetic) - Precision Frame.

Common (Green):

  • Cydonia-AR1 (Kinetic) - Adaptive Frame. Flared Magwell.
  • Home Again (Kinetic) - Rapid-Fire Frame. Accurized Rounds.
  • Jiangshi AR1 (Energy) - Lightweight Frame. Alloy Magazine.
  • SUROS Throwback (Kinetic) - Precision Frame. Alloy Magazine.

Rare (Blue):

  • Cuboid ARu (Kinetic) - Precision Frame. Armor-Piercing Rounds and Moving Target.
  • Lionheart (Kinetic) - Adaptive Frame. Under Pressure and either High-Caliber Rounds or Tactical Mag.
  • Rebuke AX-GL (Kinetic) - Adaptive Frame. Extended Mag and High-Impact Reserves.
  • Refrain-23 (Energy) - Adaptive Frame. Ricochet Rounds and Rampage.
  • Ros Lysis II (Kinetic) - Adaptive Frame. Flared Magwell and Dynamic Sway Reduction.
  • Sand Wasp-3au (Energy) - Rapid-Fire Frame. High-Caliber Rounds and Dynamic Sway Reduction.
  • Yellowjacket-3au (Energy) - Rapid-Fire Frame. Dynamic Sway Reduction and either Accurized Rounds or Flared Magwell.

Legendary (Purple):

  • Galliard-42 (Energy) - Adaptive Frame. Rampage and either Ricochet Rounds or Steady Rounds.
  • Guiding Star (Kinetic) - Rapid-Fire Frame. Moving Target and either Appended Mag or High-Caliber Rounds.
  • Halfdan-D (Kinetic) - High-Impact Frame. Outlaw and either Tactical Mag or Armor-Piercing Rounds.
  • Jiangshi AR4 (Energy) - Precision Frame. Hip-Fire Grip and either Alloy Magazine or Steady Rounds.
  • Loquitor IV (Kinetic, S2) - High-Impact Frame. High-Impact Reserves and either Appended Mag or Alloy Magazine.
  • Medley-45 (Energy, S2) - Adaptive Frame. Firmly Planted and either Flared Magwell or Appended Mag.
  • Perseverance (Energy) - Rapid-Fire Frame. Dynamic Sway Reduction and either Accurized Rounds or Steady Rounds.
  • Positive Outlook (Energy, S2) - Precision Frame. Kill Clip and either Accurized Rounds or Armor-Piercing Rounds.
  • Scathelocke (Kinetic) - Adaptive Frame. Under Pressure and either High-Caliber Rounds or Tactical Mag.
  • Solemn Hymn (Energy) - Adaptive Frame. Grave Robber and either Accurized Rounds or Armor-Piercing Rounds.
  • Uriel's Gift (Energy) - Precision Frame. Tap the Trigger and either High-Caliber Rounds or Steady Rounds.
  • Valakadyn (Energy) - Rapid-Fire Frame. Under Pressure and either Accurized Rounds or Flared Magwell.

Legendary (Purple, faction-based):

  • The Doubt (Kinetic, Future War Cult, S2) - Adaptive Frame. Snapshot Sights and either Tactical Mag or High-Caliber Rounds.
  • The Forward Path (Kinetic, Iron Banner) - Adaptive Frame. Tap the Trigger and either Armor-Piercing Rounds or Extended Mag.
  • Ghost Primus (Kinetic, Imperial) - Adaptive Frame. Under Pressure and either High-Impact Reserves or Ambitious Assassin.
  • Hollow Rounds (Energy, Dead Orbit, S2) - Rapid-Fire Frame. Zen Moment and either Ricochet Rounds or Steady Rounds.
  • The Last Breath (Kinetic, Trials, S2) - Adaptive Frame. Ambitious Assassin and either Slideshot or Dynamic Sway Reduction.
  • Martyr's Make (Energy, Crucible) - Adaptive Frame. High-Impact Reserves and either Ricochet Rounds or Accurized Rounds.
  • The Number (Energy, Future War Cult) - Precision Frame. High-Impact Reserves and either Extended Mag or Ricochet Rounds.
  • Origin Story (Kinetic, Vanguard Tactician) - Precision Frame. Rampage and either Appended Mag or Flared Magwell.
  • Orimund's Anvil (Kinetic, Iron Banner, S2) - Precision Frame. Under Pressure and either Accurized Rounds or Steady Rounds.
  • Prosecutor (Energy, Trials) - Precision Frame. Hip-Fire Grip and either Slideways or Tap the Trigger.
  • Restoration VIII (Energy, New Monarchy) - Adaptive Frame. Quickdraw and either Accurized Rounds or Appended Mag.

Legendary (Quest Rewards):

  • Null Calamity 9 (Energy, S2) - Adaptive Frame. Zen Moment and either Flared Magwell, Tactical Mag, or Appended Mag.

Exotic (Gold):

  • Hard Light (Energy) - Elemental type can be switched (between all three Energy types) through modifying its perks. Shots have no damage fall-off on longer ranges, overpenetrate enemies, and ricochet off hard surfaces.
  • Sweet Business (Kinetic) - Significantly larger magazine. Improved range and rate-of-fire while continuously firing. Increased accuracy while firing from the hip. Picking up Kinetic ammo automatically reloads part of the magazine.

Hand Cannons

Semi-automatic revolvers with a slow rate-of-fire and strong impact. Their intristic perks include the balanced Adaptive Frame, Lightweight Frame (which increases the wielder's mobility while equipped), and Aggressive Frame (which sacrifices recoil control for higher damage output).

Basic (Grey):

  • Headstrong (Kinetic) - Aggressive Frame.
  • Helios HC1 (Energy) - Lightweight Frame.

Common (Green):

  • Minuet-12 (Energy) - Adaptive Frame. Ricochet Rounds.
  • Mos Ultima II (Kinetic) - Adaptive Frame. Steady Rounds.
  • One Earth (Kinetic) - Lightweight Frame. High-Caliber Rounds.
  • Picayune Mk. 33 (Kinetic) - Aggressive Frame. Armor-Piercing Rounds.

Rare (Blue):

  • Allegro-34 (Energy) - Adaptive Frame. Ricochet Rounds and Opening Shot.
  • Azimuth DSu (Kinetic) - Aggressive Frame. High-Caliber Rounds and Kill Clip.
  • Ballyhoo Mk. 27 (Kinetic) - Adaptive Frame. Armor-Piercing Rounds and Hip-Fire Grip.
  • Guseva-C (Kinetic) - Aggressive Frame. Moving Target and either Flared Magwell or Steady Rounds.
  • Lamia HC2 (Energy) - Lightweight Frame. Flared Magwell and Outlaw.
  • Presto-48 (Energy) - Adaptive Frame. Accurized Rounds and Timed Payload.

Legendary (Purple):

  • Annual Skate (Energy) - Adaptive Frame. Outlaw and either Steady Rounds or Extended Mag.
  • Bad News (Kinetic) - Aggressive Frame. Moving Target and either Flared Magwell or Steady Rounds.
  • Home for the Lost (Kinetic, S2) - Aggressive Frame. Quickdraw and either Alloy Magazine or Steady Rounds.
  • Imset HC4 (Energy) - Lightweight Frame. Dragonfly and either Flared Magwell or High-Caliber Rounds.
  • Living Memory (Kinetic, S2) - Adaptive Frame. Grave Robber and either Extended Mag or Tactical Mag.
  • Minuet-42 (Energy) - Adaptive Frame. Opening Shot and either Drop Mag or Flared Magwell.
  • Nature of the Beast (Energy, S2) - Precision Frame. Dragonfly and either Appended Mag or Accurized Rounds.
  • The Old Fashioned (Kinetic) - Adaptive Frame. Kill Clip and either Accurized Rounds or Drop Mag.
  • Pribina-D (Kinetic) - Aggressive Frame. Hip-Fire Grip and either Steady Rounds or Accurized Rounds.
  • Shattered Peace (Energy) - Lightweight Frame. Zen Moment and either High-Caliber Rounds or Armor-Piercing Rounds.

Legendary (Purple, faction-based):

  • Better Devils (Kinetic, Crucible) - Adaptive Frame. Explosive Payload and either Extended Mag or Flared Magwell.
  • A Cold Sweat (Energy, Trials, S2) - Precision Frame. Grave Robber and either Slideways or Outlaw.
  • Daedalus Code (Energy, Vanguard Tactician) - Lightweight Frame. Auto-Loading Holster and either High-Caliber Rounds or Extended Mag.
  • The Defiant (Energy, Future War Cult, S2) - Lightweight Frame. Threat Detector and either Accurized Rounds or Drop Mag.
  • Dire Promise (Kinetic, Dead Orbit) - Lightweight Frame. Triple Tap and either Steady Rounds or Appended Mag.
  • Judgment (Kinetic, Trials) - Adaptive Frame. Moving Target and either Slideshot or Opening Shot.
  • Midnight Coup (Kinetic, Imperial) - Lightweight Frame. Outlaw and either Rampage or Ambitious Assassin.
  • Older Sister III (Energy, New Monarchy) - Adaptive Frame. Ambitious Assassin and either Alloy Magazine or Armor-Piercing Rounds.
  • The Steady Hand (Kinetic, Iron Banner) - Aggressive Frame. Outlaw and either Flared Magwell or Alloy Magazine.
  • True Prophecy (Kinetic, Future War Cult) - Aggressive Frame. Timed Payload and either Appended Mag or Alloy Magazine.

Legendary (Quest Rewards):

  • Jack Queen King 3 (Energy, S2) - Lightweight Frame. Pulse Monitor and either Ricochet Rounds, Tactical Mag, or Accurized Rounds.
  • West of Sunfall 7 (Kinetic, S2) - Precision Frame. Auto-Loading Holster and either Accurized Rounds, Extended Mag, or High-Caliber Rounds.

Exotic (Gold):

  • Crimson (S2) - Fires in three-round bursts. Kills with this weapon automatically heals the wielder. Precision kills with this weapon automatically reloads it.
  • Sturm (Kinetic) - Kills with this weapon partially reloads the wielder's Energy Weapon. Kills with Energy Weapons grant improved precision damage for the Sturm until its next reload. Significantly improved recoil control. Kills with the Drang sidearm partially reloads the Sturm. Quest reward.
  • Sunshot (Energy) - Fires explosive rounds. Enemies who take damage from the Sunshot are highlighted. Enemies killed with the Sunshot release a Solar explosion.

Pulse Rifles

Battle rifles that fire in three-round bursts. Preferred for mid-range combat. Their intristic perks include the balanced Adaptive Frame, High-Impact Frame (which sacrifices firing speed for higher damage and improves accuracy while both stationary and aiming down the sight), Lightweight Frame (which increases the wielder's mobility while equipped), and Rapid-Fire Frame (which increases ammo reserves and improves reloading speed on an empty magazine).

Basic (Grey):

  • Lost and Found (Kinetic) - Rapid-Fire Frame.

Common (Green):

  • Cadenza-11 (Energy) - Adaptive Frame. High-Caliber Rounds.
  • Psi Ferox II (Kinetic) - Lightweight Frame. Tactical Mag.
  • Psi Termina II (Kinetic) - Adaptive Frame. Accurized Rounds.
  • Standing Tall (Kinetic) - High-Impact Frame. Appended Mag.
  • Triumph DX-PR (Kinetic) - High-Impact Frame. Alloy Magazine.

Rare (Blue):

  • Agrona PR2 (Energy) - Lightweight Frame. Flared Magwell and Zen Moment.
  • Bayesian MSu (Kinetic) - Adaptive Frame. Alloy Magazine and Full Auto Trigger System.
  • Encore-25 (Energy) - Adaptive Frame. High-Caliber Rounds and Outlaw.
  • Nanty Narker (Kinetic) - Rapid-Fire Frame. Quickdraw and either Steady Rounds or Alloy Magazine.
  • Psi Cirrus II (Kinetic) - Rapid-Fire Frame. Extended Mag and Auto-Loading Holster.

Legendary (Purple):

  • Agenda 5 (Energy) - Lightweight Frame. Zen Moment and either Extended Mag or Flared Magwell.
  • Autumn Wind (Kinetic, S2) - Rapid-Fire Frame. Under Pressure and either Accurized Rounds or Tactical Mag.
  • Cadenza-43 (Energy) - Adaptive Frame. Outlaw and either High-Caliber Rounds or Steady Rounds.
  • Disrespectful Stare (Kinetic) - High-Impact Frame. Pulse Monitor and either High-Caliber Rounds or Steady Rounds.
  • Eystein-D (Kinetic) - High-Impact Frame. High-Impact Reserves and either Ricochet Rounds or Accurized Rounds.
  • Impromptu-49 (Energy, S2) - Adaptive Frame. Ambitious Assassin and either Ricochet Rounds or Accurized Rounds.
  • Legal Action II (Kinetic, S2) - High-Imapct Frame. Rampage and either Accurized Rounds or High-Caliber Rounds.
  • Lincoln Green (Kinetic) - Rapid-Fire Frame. Quickdraw and either Steady Rounds or Alloy Magazine.
  • Nergal PR4 (Energy) - Lightweight Frame. Full Auto Trigger System and either Ricochet Rounds or Steady Rounds.
  • Swift Ride (Energy) - Adaptive Frame. Headseeker and either Accurized Rounds or Tactical Mag.

Legendary (Purple, faction-based):

  • Darkest Before (Energy, Trials, S2) - Rapid-Fire Frame. Full Auto Trigger System and either Slideshot or Quickdraw.
  • Eternal Slumber (Kinetic, Dead Orbit, S2) - Adaptive Frame. Under Pressure and either Alloy Magazine or Steady Rounds.
  • Heart of Time (Energy, Future War Cult) - Rapid-Fire Frame. Dragonfly and either Steady Rounds or Tactical Mag.
  • Inaugural Address (Energy, Imperial) - Adaptive Frame. Kill Clip and either Outlaw or Ambitious Assassin.
  • Jorum's Claw (Energy, Iron Banner, S2) - Adaptive Frame. Outlaw and either Appended Mag or Drop Mag.
  • Last Perdition (Energy, Crucible) - Adaptive Frame. Rampage and either Alloy Magazine or Flared Magwell.
  • Nightshade (Kinetic, Vanguard Tactician) - Lightweight Frame. Kill Clip and either Tactical Mag or Armor-Piercing Rounds.
  • Relentless (Kinetic, Trials) - High-Impact Frame. Snapshot Sights and either Slideways or Headseeker.
  • Three Graves (Kinetic, Dead Orbit) - High-Impact Frame. Outlaw and either Extended Mag or Flared Magwell.
  • The Time-Worn Spire (Kinetic, Iron Banner) - Rapid-Fire Frame. Zen Moment and either Tactical Mag or Accurized Rounds.

Legendary (Quest Rewards):

  • Infinite Paths 8 (Energy, S2) - Lightweight Frame. Dragonfly and either Alloy Magazine, Accurized Rounds, or Drop Mag.
  • Machina Dei 4 (Kinetic, S2) - High-Impact Frame. Ambitious Assassin and either High-Caliber Rounds, Appended Mag, or Tactical Mag.

Exotic (Gold):

  • Graviton Lance (Energy) - Final shot in the burst deals higher damage (with no damage fall-off at longer ranges). Enemies killed with the weapon release an elemental explosion.
  • Vigilance Wing (Kinetic) - Fires in five-round bursts. Temporarily improves the player's health regeneration and movement speed when a nearby ally is killed. Improves overall stats while the player is the last living member of a fireteam.

Scout Rifles

Semi-automatic precision rifles for mid-to-long ranged combat. Their intristic perks include the High-Impact Frame (which sacrifices firing speed for higher damage and improves accuracy while both stationary and aiming down the sight), Lightweight Frame (which sacrifices damage for faster firing speed and increases the wielder's mobility while equipped), Precision Frame (which improves horizontal recoil control), and VEIST Rapid-Fire (which changes it to a fully-automatic weapon, improves ammo reserves, and improves reloading speed on an empty magazine).

Basic (Grey):

  • Thistle and Yew (Kinetic) - Precision Frame.

Common (Green):

  • Fare-Thee-Well (Kinetic) - Lightweight Frame. Appended Mag.
  • Inverness-SR2 (Kinetic) - Precision Frame. Extended Mag.
  • Sea Scorpion-1sr (Energy) - VEIST Rapid-Fire. Tactical Mag.
  • Trax Arda II (Kinetic) - High-Impact Frame. Armor-Piercing Rounds.

Rare (Blue):

  • Armillary PSu (Kinetic) - Precision Frame. High-Caliber Rounds and Quickdraw.
  • Black Tiger-2sr (Energy) - VEIST Rapid-Fire. Armor-Piercing Rounds and Zen Moment.
  • Madrugada SR2 (Energy) - Lightweight Frame. Alloy Magazine and Explosive Payload.
  • Sonata-48 (Energy) - Precision Frame. Dragonfly and either High-Caliber Rounds or Flared Magwell.
  • Trax Dynia (Kinetic) - Lightweight Frame. Armor-Piercing Rounds and Pulse Monitor.
  • Trax Lysis II (Kinetic) - High-Impact Frame. Steady Rounds and Full Auto Trigger System.

Legendary (Purple):

  • Black Scorpion-4sr (Energy) - VEIST Rapid-Fire. Moving Target and either Tactical Mag or Steady Rounds.
  • Call to Serve (Kinetic) - Precision Frame. Triple Tap and either Extended Mag or Appended Mag.
  • Eternal Blazon (Energy, S2) - Lightweight Frame. Moving Target and either Appended Mag or Steady Rounds.
  • Frontier Justice (Kinetic) - High-Impact Frame. Zen Moment and either Alloy Magazine or Tactical Mag.
  • Manannan SR4 (Energy) - Lightweight Frame. Explosive Payload and either Alloy Magazine or Steady Rounds.
  • Metronome-52 (Energy, S2) - Precision Frame. Full-Auto Trigger System and either Flared Magwell or Appended Mag.
  • Seven-Six-Five (Energy) - Lightweight Frame. Full-Auto Trigger System and either Accurized Rounds or Armor-Piercing Rounds.
  • Tango-45 (Energy) - Precision Frame. Triple Tap and either Alloy Magazine or Steady Rounds.
  • Tone Patrol (Energy) - Precision Frame. Dragonfly and either High-Caliber Rounds or Flared Magwell.

Legendary (Purple, faction-based):

  • Adverse Possession IX (Energy, New Monarcgy, S2) - Precision Frame. Moving Target and either Flared Magwell or Steady Rounds.
  • Conspirator (Energy, Imperial) - Lightweight Frame. Dragonfly and either Full Auto Trigger System or Ambitious Assassin.
  • Contingency Plan (Energy, Dead Orbit) - VEIST Rapid-Fire. Auto-Loading Holster and either Appended Mag or Accurized Rounds.
  • Does Not Compute (Kinetic, Crucible) - High-Impact Frame. Moving Target and either Steady Rounds or Appended Mag.
  • The Dream (Kinetic, Future War Cult, S2) - High-Impact Frame. Snapshot Sights and either Armor-Piercing Rounds or Extended Mag.
  • The End (Energy, Trials) - Precision Frame. Pulse Monitor and either Slideways or Auto-Loading Holster.
  • Frostmire's Hex (Energy, Iron Banner, S2) - VEIST Rapid-Fire. Dragonfly and either High-Caliber Rounds or Extended Mag.
  • Good Counsel IX (Kinetic, New Monarchy) - High-Impact Frame. Hip-Fire Grip and either Armor-Piercing Rounds or Tactical Mag.
  • The Guiding Sight (Kinetic, Iron Banner) - High-Impact Frame. Pulse Monitor and either Tactical Mag or Armor-Piercing Rounds.
  • Haunted Earth (Kinetic, Dead Orbit) - High-Impact Frame. Field Prep and either Tactical Mag or High-Caliber Rounds.
  • Nameless Midnight (Kinetic, Vanguard Tactician) - Precision Frame. Explosive Payload and either Flared Magwell or Steady Rounds.
  • Pleiades Corrector (Energy, Future War Cult) - Lightweight Frame. Rampage and either High-Caliber Rounds or Flared Magwell.
  • Purpose (Kinetic, Trials, S2) - Lightweight Frame. Explosive Payload and either Slideshot or Hip-Fire Grip.
  • Song of Justice VI (Kinetic, New Monarchy) - High-Impact Frame. Auto-Loading Holster and either Armor-Piercing Rounds or Extended Mag.

Legendary (Quest Rewards):

  • Garden Progeny 1 (Kinetic, S2) - High-Impact Frame. Outlaw and either Tactical Mag, Steady Rounds, or Armor-Piercing Rounds.

Exotic (Gold):

  • The Jade Rabbit (Kinetic, S2) - Chaining body shots together adds ammo to the magazine and deals bonus damage on the next precision shot. Shots overpenetrate targets and deal extra damage to shields.
  • MIDA Multi-Tool (Kinetic) - Radar stays active while aiming down sights. Enhances the MIDA Mini-Tool submachine gun by granting the wielder faster movement speed. Quest reward.
  • Skyburner's Oath (Energy) - Fully-automatic. Improved damage when aiming down the sight. Penetrates Phalanx shields. Deals extra damage to Cabal enemies.

Sidearms

Semi-automatic handguns with a fast rate-of-fire. Their intristic perks include the balanced Adaptive Frame, Lightweight Frame (which increases the wielder's mobility while equipped), Precision Frame (which improves horizontal recoil control), Omolon Adaptive Frame (which changes it to a burst fire weapon), and SUROS Rapid-Fire (which changes it to a fully-automatic weapon, improves ammo reserves, and improves reloading speed on an empty magazine).

Basic (Grey):

  • Spiderbite-1si (Energy) - Lightweight Frame.
  • The Last Dance (Energy, prologue only) - Omolon Adaptive Frame. Extended Mag and Moving Target.
  • Traveler's Chosen (Kinetic, prologue only) - Adaptive Frame.
  • Traveler's Chosen (Damaged) (Kinetic) - Adaptive Frame.

Common (Green):

  • Recital-17 (Energy) - SUROS Rapid-Fire. Accurized Rounds.
  • Victoire SI2 (Energy) - Omolon Adaptive Frame. Steady Rounds.

Rare (Blue):

  • Dissonance-34 (Energy) - SUROS Rapid-Fire. Ricochet Rounds and Moving Target.
  • Requiem SI2 (Energy) - Omolon Adaptive Frame. Steady Rounds and Threat Detector.
  • Roderic-C (Kinetic) - Precision Frame. Accurized Rounds and Rampage.
  • Vinegaroon-2si (Energy) - Lightweight Frame. Drop Mag and Opening Shot.

Legendary (Purple):

  • Athelflad-D (Kinetic) - Precision Frame. Grave Robber and either Ricochet Rounds or Steady Rounds.
  • Dead Man Walking (Energy) - SUROS Rapid-Fire. Under Pressure and either Extended Mag or Armor-Piercing Rounds.
  • Etana SI4 (Energy) - Omolon Adaptive Frame. Hip-Fire Grip and Appended Mag or Steady Rounds.
  • Eulogy SI4 (Energy, S2) - Omolon Adaptive Frame. Grave Robber and either High-Caliber Rounds or Flared Magwell.
  • Last Hope (Energy) - Omolon Adaptive Frame. Zen Moment and either Ricochet Rounds or Steady Rounds.
  • Minimum Distance (Kinetic) - Precision Frame. Opening Shot and either Steady Rounds or Accurized Rounds.
  • The Rattler (Energy) - Lightweight Frame. Kill Clip and either Accurized Rounds or Steady Rounds.
  • Swift Solstice (Energy, S2) - SUROS Rapid-Fire. Zen Moment and either Ricochet Rounds or Steady Rounds.
  • Timecard (Energy) - SUROS Rapid-Fire. Grave Robber and either Steady Rounds or Tactical Mag.
  • Urchin-3si (Energy) - Lightweight Frame. Outlaw and either Steady Rounds or Tactical Mag.
  • Vertical Orbit QSm (Kinetic, S2) - Adaptive Frame. Triple Tap and either Steady Rounds or Flared Magwell.

Legendary (Purple, faction-based):

  • A Swift Verdict (Energy, Trials) - Precision Frame. Zen Moment and either Slideshot or Threat Detector.
  • Controlling Vision (Kinetic, Dead Orbit) - Adaptive Frame. Rampage and either Ricochet Rounds or Alloy Magazine.
  • Eleventh Hour (Energy, Dead Orbit) - Lightweight Frame. Rampage and either Extended Mag or Alloy Magazine.
  • Enigma's Draw (Kinetic, Future War Cult) - Precision Frame. Zen Moment and either High-Caliber Rounds or Accurized Rounds.
  • The Fool's Remedy (Energy, Iron Banner) - SUROS Rapid-Fire. Moving Target and either Ricochet Rounds or Accurized Rounds.
  • Interregnum XVI (Energy, New Monarchy) - SUROS Rapid-Fire. Snapshot Sights and either Accurized Rounds or High-Caliber Rounds.
  • The Last Dance (Energy, Vanguard Tactician) - Omolon Adaptive Frame. Moving Target and either Extended Mag or Armor-Piercing Rounds.

Legendary (Quest Rewards):

  • Drang (Energy) - Adaptive Frame. Extended Mag. Kills with this weapon fill the magazine for the Sturm handcannon.
  • Traveler's Judgment 5 (Energy, S2) - Adaptive Frame. Headseeker and either Armor-Piercing Rounds, Accurized Rounds, or Steady Rounds.

Exotic (Gold):

  • Rat King (Kinetic) - Reloading immediately after getting a kill grants temporary invisibility. Improved magazine size and rate-of-fire when nearby allies also have the Rat King equipped. Quest reward.

Submachine Guns

New to the series, sub-machine guns are fully-automatic sidearms with a very fast rate-of-fire. Their intristic perks include the balanced Adaptive Frame, Lightweight Frame (which increases the wielder's mobility while equipped), and Precision Frame (which improves horizontal recoil control).

Basic (Grey):

  • Etude-12 (Energy) - Adaptive Frame.
  • Sorrow MG2 (Energy) - Lightweight Frame.

Common (Green):

  • Forte-15 (Energy) - Adaptive Frame. Steady Rounds.
  • Daystar SMG2 (Energy) - Lightweight Frame. Tactical Mag.

Rare (Blue):

  • Furina-2mg (Energy) - Lightweight Frame. Tactical Mag and Snapshot Sights.
  • Philippis-B (Kinetic) - Precision Frame. Accurized Rounds and Dynamic Sway Reduction.
  • Protostar CSu (Kinetic) - Adaptive Frame. Appended Mag and Moving Target.
  • Harmony-21 (Energy) - Adaptive Frame. Appended Mag and Grave Robber.
  • Sondok-C (Kinetic) - Precision Frame. Kill Clip and either Ricochet Rounds or Tactical Mag.
  • Whip Scorpion-3mg (Energy) - Lightweight Frame. Steady Rounds and Tap the Trigger.

Legendary (Purple):

  • Atalanta-D (Kinetic, S2) - Precision Frame. Tap the Trigger and either Extended Mag or Steady Rounds.
  • Antiope-D (Kinetic) - Precision Frame. Kill Clip and either Ricochet Rounds or Tactical Mag.
  • Death Adder (Energy) - Lightweight Frame. Hip-Fire Grip and either Steady Rounds or Armor-Piercing Rounds.
  • Foggy Notion (Energy) - Adaptive Frame. Grave Robber and either Flared Magwell or Ricochet Rounds.
  • New City (Kinetic, S2) - Adaptive Frame. Quickdraw and either Tactical Mag or Accurized Rounds.
  • Out of Options (Energy) - Lightweight Frame. Pulse Monitor and either Alloy Magazine, Appended Mag, or Phase Magazine.
  • Phosphorus MG4 (Energy) - Lightweight Frame. Dynamic Sway Reduction and either Steady Rounds or Phase Magazine.
  • Red Mamba (Energy) - Lightweight Frame. Tap the Trigger and either Steady Rounds or High-Caliber Rounds.
  • Resonance-42 (Energy) - Adaptive Frame. Under Pressure and either Appended Mag or Accurized Rounds.

Legendary (Purple, faction-based):

  • Adjudicator (Kinetic, Trials) - Precision Frame. Dynamic Sway Reduction and either Slideways or Hip-Fire Grip.
  • Escape Velocity (Kinetic, Dead Orbit) - Lightweight Frame. Grave Robber and either High-Caliber Rounds or Steady Rounds.
  • The Hero's Burden (Energy, Iron Banner) - Adaptive Frame. Threat Detector and either High-Caliber Rounds and Drop Mag.
  • Mob Justice (Energy, Imperial) - Adaptive Frame. Moving Target and either Pulse Monitor or Ambitious Assassin.
  • Radiant Stardust (Energy, Dead Orbit, S2) - Lightweight Frame. Grave Robber and either Steady Rounds or Appended Mag.
  • Royal Dispensation II (Energy, New Monarchy) - Adaptive Frame. Grave Robber and either High-Caliber Rounds or Steady Rounds.
  • The Showrunner (Kinetic, Vanguard Tactician) - Lightweight Frame. Dynamic Sway Reduction and either Tactical Mag or Appended Mag.
  • Stochastic Variable (Energy, Future War Cult) - Lightweight Frame. Tap the Trigger and either High-Caliber Rounds, Accurized Rounds, or Phase Magazine.

Legendary (Quest Rewards):

  • The Conqueror 2 (Kinetic, S2) - Adaptive Frame. Kill Clip and either Steady Rounds, Extended Mag, or Tactical Mag.
  • MIDA Mini-Tool (Energy) - Lightweight Frame. Alloy Magazine. Grants speed benefits when player's loadout also has the MIDA Multi-Tool scout rifle.
  • Sol Pariah 6 (Energy, S2) - Lightweight Frame. Grave Robber and either Flared Magwell, Phase Magazine, or Ricochet Rounds.

Exotic (Gold):

  • Riskrunner (Energy) - Gains a temporary overcharge (which can be prolonged by killing enemies) known as the "Arc Conductor" when the player receives Arc damage. The Arc Conductor improves player resistance to further Arc damage, improves the weapon's overall stats, and grants a random chance for its shots to chain to other enemies and return ammunition.

Other Weapons

Some Exotic weapons have unique weapon types:

  • Coldheart (Energy) - Trace Rifle that fires a continuous beam of energy. Its laser does exponentially more damage the longer it remains on a target. Infuses with Auto Rifles. Timed-exclusive to those who pre-ordered the game.
  • Fighting Lion (Energy) - Single-shot Grenade Launcher that fires frag grenades. Direct hits deal more damage to shielded enemies. Multi-kills against enemies damaged by the Fighting Lion grants ammo (and automatically reloads it). Infuses with Grenade Launchers.
  • Prometheus Lens (Energy, S2) - Trace Rifle that fires a continuous beam of Solar energy. Its laser generates a damaging heat field that grows the longer the weapon is fired. Kills with it return part of the ammo used back to the magazine. Infuses with Auto Rifles.

Power

All Power type weapons have a limited ammunition pool. On PvP modes, players start each life with no Power ammo and can only find ammo time-locked in random locations (always shown in the HUD). The kill feed also displays when an ammo is picked up, by who, and with what Power weapon type.

Fusion Rifles

Powerful railguns that fire barrages of bolts at close-to-medium range, and must be charged prior to firing. Their intristic perks include the balanced Adaptive Frame, Precision Frame (which improves horizontal recoil control), High-Impact Frame (which sacrifices firing speed for higher damage and improves accuracy while both stationary and aiming down the sight), and Rapid-Fire Frame (which increases ammo reserves and improves reloading speed on an empty magazine). In addition, some Precision Frame fusion rifles (known as Linear Fusion Rifles) fire a single bolt that is more powerful and precise.

Unique Perks:

  • Accelerated Coils - Sacrifices impact damage for faster charge time.
  • Backup Plan - Temporarily improves handling speed and charge time after equipping.
  • Liquid Coils - Sacrifices charge time for improved impact damage.

Common (Green):

  • Equinox Tsu - Precision Frame. Ionized Battery.
  • Nox Calyx II - Adaptive Frame. Accelerated Coils.
  • Nox Reve II - High-Impact Frame. Enhanced Battery.

Rare (Blue):

  • King Cobra-4fr - Precision Frame (Linear). Snapshot Sights and either Particle Repeater or Projection Fuse.
  • Nox Cordis II - Rapid-Fire Frame. Liquid Coils and Rampage.
  • Nox Lumen II - High-Impact Frame. Accelerated Coils and Hip-Fire Grip.
  • Parsec TSu - High-Impact Frame. Particle Repeater and Field Prep.

Legendary (Purple):

  • Cartesian Coordinate - Rapid-Fire Frame. Auto-Loading Holster and either Accelerated Coils or Ionized Battery.
  • Conjecture TSc (S2) - High-Impact Frame. Field Prep and either Projection Fuse or Liquid Coils.
  • Crooked Fang-4fr (S2) - Precision Frame (Linear). Backup Plan and either Projection Fuse or Ionized Battery.
  • Elatha FR4 (S2) - High-Impact Frame. Field Prep and either Enhanced Battery or Projection Fuse.
  • Erentil FR4 - High-Impact Frame. Under Pressure and either Accelerated Coils or Liquid Coils.
  • Man o' War - Precision Frame (Linear). Moving Target and either Projection Fuse or Accelerated Coils.
  • Nox Echo III - Adaptive Frame. Hip-Fire Grip and either Liquid Coils or Accelerated Coils.
  • Nox Veneris II (S2) - Adaptive Frame. Auto-Loading Holster and either Particle Repeater or Enhanced Battery.
  • Shock and Awe - High-Impact Frame. Backup Plan and either Particle Repeater or Ionized Battery.
  • Tarantula - Precision Frame (Linear). Snapshot Sights and either Particle Repeater or Projection Fuse.

Legendary (Purple, faction-based):

  • Critical Sass (Crucible) - Rapid-Fire Frame. Backup Plan and either Accelerated Coils or Particle Repeater.
  • Dead-Ender (Dead Orbit, S2) - Precision Frame. Outlaw and either Particle Repeater or Projection Fuse.
  • Main Ingredient (Vanguard Tactician) - Precision Frame. Rampage and either Enhanced Battery or Liquid Coils.
  • Timelines' Vertex (Future War Cult) - Adaptive Frame. Snapshot Sights and either Enhanced Battery or Accelerated Coils.
  • The Wizened Rebuke (Iron Banner) - High-Impact Frame. Backup Plan and either Liquid Coils or Enhanced Battery.

Exotic (Gold):

  • Merciless - Non-lethal shots improves its charging time until the wielder gets a kill. Reloading immediately after a kill temporarily increases weapon damage.
  • Telesto (S2) - Projectiles attach to enemies and detonate with a delayed Void blast. Multi-kills with it automatically reloads the wielder's Kinetic and Energy weapons.

Grenade Launchers

New to the series, semi-automatic grenade launchers have a wide variety of projectile types and purposes (including proximity grenades that stick onto surfaces and grenades that blind or stun enemies). Their intristic perks include the balanced Adaptive Frame, Lightweight Frame (single-shot launchers whose projectiles bounce against hard surfaces and detonate on trigger release), Aggressive Frame (which sacrifices recoil control for higher damage output), and Precision Frame (which sacrifices projectile speed for projectiles that bounce against hard surfaces and detonate on trigger release).

Unique Perks:

  • Blinding Grenades - Projectile detonations temporarily blinds nearby enemies.
  • Concussion Grenades - Projectile detonations temporarily stuns nearby enemies.
  • Implosion Rounds - Sacrifices blast radius for improved recoil control and projectile speed.
  • Mini Frags - Sacrifices blast radius for larger magazine size and improved reloading speed.
  • Proximity Grenades - Projectiles can detonate when near enemies (as opposed to direct impact).
  • Remote Detonation - Projectiles bounce against surfaces and detonate on trigger release. Also sacrifices projectile speed and magazine size for improved blast radius.
  • Spike Grenades - Projectiles deal increased damage on direct hits. Improved recoil control.
  • Sticky Grenades - Projectiles stick to surfaces and detonate when an enemy approaches it.
  • Thermoplastic Grenades - Projectiles bounce against hard surfaces. Improved recoil control and projectile speed.

Basic (Grey):

  • Stay Away - Lightweight Frame. Blinding Grenades.

Common (Green):

  • Gareth-C - Aggressive Frame. Sticky Grenades.
  • Hardrian-A - Aggressive Frame. High-Velocity Rounds.
  • Para Torus I - Adaptive Frame. Proximity Grenades.
  • Penumbra GSm - Precision Frame. Mini Frags.
  • Resilient People - Lightweight Frame. Concussion Grenades.

Rare (Blue):

  • Harsh Language - Lightweight Frame. Field Prep and either Blinding Grenades or Concussion Grenades.
  • Plemusa-B - Adaptive Frame. Proximity Grenades and Auto-Loading Holster.
  • Stampede Mk. 32 - Aggressive Frame. Sticky Grenades and Quickdraw.

Legendary (Purple):

  • Acantha-D - Aggressive Frame. Pulse Monitor and either Mini Frags or Thermoplastic Grenades.
  • Berenger's Memory - Aggressive Frame. Auto-Loading Holster and either Sticky Grenades or Implosion Rounds.
  • Bushwhacker - Precision Frame. Firmly Planted and either Alloy Casing or High-Velocity Rounds.
  • Flash and Thunder - Lightweight Frame. Field Prep and either Blinding Grenades or Concussion Grenades.
  • Interference VI (S2) - Adaptive Frame. Field Prep and either Alloy Casing or Implosion Rounds.
  • Orthrus - Precision Frame. Quickdraw and either Augmented Drum or Black Powder.
  • Sunrise GL4 (S2) - Precision Frame. Threat Detector and either Implosion Rounds or Alloy Casing.

Legendary (Purple, faction-based):

  • The Day's Fury (Iron Banner) - Precision Frame. Snapshot Sights and either Mini Frags or Spike Grenades.
  • Memory Interdict (Future War Cult) - Adaptive Frame. Rampage and either Implosion Rounds or Remote Detonation.
  • Orewing's Maul (Iron Banner, S2) - Lightweight Frame. Auto-Loading Holster and either Concussion Grenades or Blinding Grenades.
  • Play of the Game (Crucible) - Adaptive Frame. Threat Detector and either Proximity Grenades or Remote Detonation.
  • Truthteller (Dead Orbit) - Lightweight Frame. Quickdraw and either Concussion Grenades or Black Powder.
  • Wicked Sister (Vanguard Tactician) - Adaptive Frame. Auto-Loading Holster and either High-Velocity Rounds or Remote Detonation.

Exotic (Gold):

  • The Colony (S2) - Grenades are "insectoid robots" that chase enemies and explode near them. Automatically reloads when unequipped.
  • The Prospector - Fully-automatic with all shots bouncing on hard surfaces and detonating on trigger release.

Rocket Launchers

Single-shot rocket launchers that launch powerful missiles. Their intristic perks include the balanced Adaptive Frame, High-Impact Frame (which sacrifices projectile speed for higher damage and improves accuracy while both stationary and aiming down the sight), Aggressive Frame (which sacrifices recoil control for higher damage output), and Precision Frame (which fires auto-tracking missiles, requiring wielders to "lock onto" targets by aiming at them).

Common (Green):

  • Butler RS/2 - High-Impact Frame. High-Velocity Rounds

Rare (Blue):

  • Cup Bearer SA/2 - Adaptive Frame. High-Velocity Rounds and Cluster Bomb.
  • Reginar-B - Precision Frame. Field Prep and Black Powder.
  • Weaver-C - Precision Frame. Alloy Casing and High-Velocity Rounds.

Legendary (Purple):

  • Blue Shift - High-Impact Frame. Field Prep and either High-Velocity Rounds or Alloy Casing.
  • Classical-42 (S2) - Adaptive Frame. Cluster Bomb and either Alloy Casing or Implosion Rounds.
  • Countess SA/2 (S2) - Adaptive Frame. Threat Detector and either High-Velocity Rounds or Black Powder.
  • Hoosegow - Adaptive Frame. Snapshot Sights and either Black Powder or Alloy Casing.
  • Morrigan-D - Precision Frame. Snapshot Sights and either Alloy Casing or High-Velocity Rounds.
  • Mos Epoch III - Aggressive Frame. Quickdraw and either Implosion Rounds or Black Powder.
  • Pentatonic-48 - Adaptive Frame. Kill Clip and either High-Velocity Rounds or Alloy Casing.
  • Tiebreaker (S2) - Aggressive Frame. Quickdraw and either Alloy Casing or Black Powder.
  • Zenobia-D (S2) - Precision Frame. Quickdraw and either High-Velocity Rounds or Implosion Rounds.

Legendary (Purple, faction-based):

  • Curtain Call (Vanguard Tactician) - Aggressive Frame. Cluster Bomb and either High-Velocity Rounds or Black Powder.
  • Sins of the Past (Imperial) - High-Impact Frame. Auto-Loading Holster and either Cluster Bomb or Ambitious Assassin.

Exotic (Gold):

  • The Wardcliff Coil - Fires a volley of mini-rockets (instead of a single projectile) that home in on enemies. Picking up Power ammo while wielding the weapon automatically reloads it.

Shotguns

Pump-action shotguns for powerful close-quarters combat. Their intristic perks include the Aggressive Frame (which sacrifices recoil control for higher damage output), Lightweight Frame (which sacrifices damage for better recoil control and increases the wielder's mobility while equipped), and Precision Frame (which improves horizontal recoil control). Some shotguns with Precision Frame also fire with single-slug rounds instead of pellets, significantly reducing the spread of each shot (and requiring more precise aiming for devastating impact).

Basic (Grey):

  • Stubborn Oak - Aggressive Frame.

Common (Green):

  • Ded Acumen II - Lightweight Frame. Flared Magwell.
  • Ded Nemoris II - Aggressive Frame. Assault Mag.
  • Hand in Hand - Precision Frame. Extended Mag.

Rare (Blue):

  • Badlands Mk. 24 - Lightweight Frame. Accurized Rounds and Full Auto Trigger System.
  • Botheration Mk. 28 - Aggressive Frame. Extended Mag and Auto-Loading Holster.
  • Fussed Dark Mk. 21 - Precision Frame. Flared Magwell and Moving Target.
  • Requiem-43 - Precision Frame (Slug). Outlaw and either Extended Mag or High-Caliber Rounds.

Legendary (Purple):

  • Baligant - Aggressive Frame. Snapshot Sights and either Steady Rounds or Flared Magwell.
  • First In, Last Out - Precision Frame (Slug). Pulse Monitor and either Assault Mag or Tactical Mag.
  • Good Bone Structure - Precision Frame (Slug). Outlaw and either Extended Mag or High-Caliber Rounds.
  • Hawthorne's Field-Forged Shotgun - Lightweight Frame. Full Auto Trigger System and either Tactical Mag or Assault Mag.
  • Somerled-D - Aggressive Frame. Threat Detector and either Tactical Mag or Accurized Rounds.

Legendary (Purple, faction-based):

  • A Sudden Death (Trials) - Aggressive Frame. Threat Detector and either Slideshot or Snapshot Sights.
  • Deadpan Delivery (Vanguard Tactician) - Aggressive Frame. Pulse Monitor and either Flared Magwell or Accurized Rounds.
  • The Deicide (Future War Cult, S2) - Rapid-Fire Frame. Moving Target and either Steady Rounds or Flared Magwell.
  • Gravity Slingshot (Dead Orbit) - Aggressive Frame. Field Prep and either Accurized Rounds or Tactical Mag.
  • Gunnora's Axe (Iron Banner, S2) - Precision Frame. Opening Shot and either Accurized Rounds or Assault Mag.
  • Quitclaim Shotgun III (New Monarchy, S2) - Aggressive Frame. Field Prep and either Flared Magwell or Assault Mag.
  • Retrofuturist (Crucible) - Lightweight Frame. Auto-Loading Holster and either Appended Mag or Assault Mag.
  • Unification VII (New Monarchy) - Precision Frame (Slug). Full Auto Trigger System and either High-Caliber Rounds or Assault Mag.

Legendary (Quest Rewards):

  • Perfect Paradox (S2) - Rapid-Fire Frame. Rampage and either Flared Magwell, Steady Rounds, or Accurized Rounds.

Exotic (Gold):

  • Legend of Acrius - Fires blasts of Arc energy that overpenetrates enemies. Quest reward that can be upgraded (with improved stats) by completing additional quest missions.
  • Tractor Cannon - Significantly knocks nearby enemies away. Damaging an enemy with it temporarily improves firing speed and handling.

Sniper Rifles

Semi-automatic sniper rifles for powerful long-ranged shots. Their intristic perks include the balanced Adaptive Frame, Aggressive Frame (which sacrifices recoil control for higher damage output), and Rapid-Fire Frame (which changes it to a fully-automatic weapon, increases ammo reserves, and improves reloading speed on an empty magazine).

Basic (Grey):

  • Dead Zone Rifle - Adaptive Frame.

Common (Green):

  • Luna Nullis II - Rapid-Fire Frame. Armor-Piercing Rounds.
  • Trondheim-LR2 - Aggressive Frame. High-Caliber Rounds.
  • Troubadour - Adaptive Frame. Ricochet Rounds.

Rare (Blue):

  • Aachen-LR2 - Adaptive Frame. Armor-Piercing Rounds and Snapshot Sights.
  • Damietta-LR2 - Aggressive Frame. Accurized Rounds and Dragonfly.
  • Tongeren-LR3 - Rapid-Fire Frame. Ricochet Rounds and Field Prep.

Legendary (Purple):

  • A Single Clap - Adaptive Frame. Explosive Payload and either Tactical Mag or Steady Rounds.
  • Belfry Bounty (S2) - Adaptive Frame. Auto-Loading Holster and either Extended Mag or Armor-Piercing Rounds.
  • Copperhead-4sn - Rapid-Fire Frame. Firmly Planted and either Tactical Mag or Flared Magwell.
  • Elegy-49 - Adaptive Frame. Dragonfly and either Ricochet Rounds or Tactical Mag.
  • Maestro-46 (S2) - Aggressive Frame. Triple Tap and either Accurized Rounds, Extended Mag, or Alloy Magazine.
  • The Mornin' Comes - Adaptive Frame. Outlaw and either Drop Mag or Ricochet Rounds.
  • Shepherd's Watch - Adaptive Frame. Moving Target and either Ricochet Rounds or Accurized Rounds.
  • Show of Force - Aggressive Frame. Outlaw and either High-Caliber Rounds or Tactical Mag.
  • Veleda-D - Aggressive Frame. Quickdraw and either Ricochet Rounds or Alloy Magazine.
  • Widow's Bite - Rapid-Fire Frame. Firmly Planted and either Steady Rounds or Alloy Magazine.

Legendary (Purple, faction-based):

  • Alone as a God (Imperial) - Rapid-Fire Frame. Snapshot Sights and either Triple Tap or Ambitious Assassin.
  • Distant Tumulus (Dead Orbit, S2) - Rapid-Fire Frame. Pulse Monitor and either Extended Mag or Flared Magwell.
  • The Domino (Future War Cult, S2) - Adaptive Frame. Pulse Monitor and either Alloy Magazine or Flared Magwell.
  • Eye of Foresight (Future War Cult) - Adaptive Frame. Field Prep and either Steady Rounds or Alloy Magazine.
  • Gentleman Vagabond (Crucible) - Aggressive Frame. Dragonfly and either Armor-Piercing Rounds or Flared Magwell.
  • The Long Walk (Trials) - Aggressive Frame. Quickdraw and either Slideshot or Outlaw.
  • Maxim XI (New Monarchy) - Adaptive Frame. Snapshot Sights and either Alloy Magazine or Flared Magwell.
  • Persuader (Vanguard Tactician) - Rapid-Fire Frame. Explosive Payload and either Extended Mag or Flared Magwell.

Exotic (Gold):

  • Borealis - Automatically cycles through the elemental types. Breaking an enemy's shield automatically reloads one bullet to the magazine. Currently exclusive to the PS4 version.
  • D.A.R.C.I. - Shows bonus statistics when aiming at an enemy. Increased precision damage while aiming down the scope.

Swords

Used for aggressive close-ranged melee combat. When equipped, the game is played in a third-person over-the-shoulder perspective. Unlike other Power Weapons, swords can be used in a weaker capacity without power ammo. Power ammo gives special powered Uppercut Attacks and Sword Guards (which allow players to guard enemy attacks, both melee and ranged).

Unlike other weapons, swords only have perks that are unique to them. These include:

  • Assassin's Blade - Temporarily improves damage output and wielder movement speed after a sword kill.
  • En Garde - Temporarily improves damage output of quick attacks after equipping.
  • Relentless Strikes - Grants sword ammo after landing three consecutive strikes in a short time.
  • Tireless Blade - Grants sword ammo after a powered sword kill.
  • Whirlwind Blade - Temporarily improves damage output after hitting consecutive strikes.

Common (Green):

  • Nasreddin - Damage-focused or Ammo-focused blade. Efficiency-focused guard.

Rare (Blue):

  • Future Imperfect - Balanced blade. Efficiency-focused guard. En Garde.
  • Rest for the Wicked - Ammo-focused or Balanced blade. Balanced guard. Assassin's Blade.

Legendary (Purple):

  • Crown-Splitter - Ammo-focused or Balanced blade. Improved guard. Improved damage output and replaces the Uppercut Attack with a powerful Slam Attack. Tireless Blade. Exclusive to Titan classes.
  • Complex Solution - Balanced blade. Efficiency-focused or Balanced guard. Tireless Blade.
  • Double-Edged Answer (S2) - Damage-focused or Ammo-focused blade. Efficiency-focused or Balanced guard. Relentless Strikes.
  • Eternity's Edge - Ammo-focused or Balanced blade. Improved efficiency-focused guard. Whirlwind Blade. Exclusive to Warlock classes.
  • Negative Space - Damage-focused or Ammo-focused blade. Defense-focused or Balanced guard. Whirlwind Blade.
  • Quickfang - Damage-focused or Balanced blade. Weaker guard. Improved wielder movement speed and replaces the Uppercut Attack with a quicker Dash Attack. En Garde. Exclusive to Hunter classes.
  • Traitor's Fate - Ammo-focused or Balanced blade. Efficiency-focused or Defense-focused guard. Assassin's Blade. Exclusive to owners of the Deluxe Edition.
  • Unspoken Promise - Balanced blade. Balanced or Defense-focused guard. Relentless Strikes.

Legendary (Purple, faction-based):

  • Honor's Edge (New Monarchy) - Damage-focused or Balanced blade. Efficiency-focused or Defense-focused guard. En Garde.
  • It Stared Back (Imperial) - Damage-focused or Balanced blade. Efficiency-focused or Defense-focused guard. Whirlwind Blade and Relentless Strikes.
  • Steel Sybil Z-14 (Crucible) - Damage-focused or Balanced blade. Efficiency-focused or Defense-focused guard. Assassin's Blade.

Legendary (Quest Rewards):

  • Future Safe 10 (S2) - Damage-focused or Ammo-focused blade. Efficiency-focused or Defense-focused guard. En Garde.

The Crucible

Like the original Destiny, PvP multiplayer takes place in-universe in the Crucible. Unlike Destiny, all Crucible games are simplified and played in two team of four players. By completing Crucible matches, players can earn items and Crucible Tokens, which can be redeemed at Lord Shaxx for special Crucible Engrams.

Playlists

Unless otherwise specified, games are played in 4v4 and level advantages are disabled.

Common

  • Quickplay - Low-intensity playlist with shorter matchmaking times. Uses the Clash, Supremacy, and Control modes.
  • Competitive - High-intensity playlist with longer matchmaking times. Uses the Survival and Countdown modes.

Event

  • Trials of the Nine - Weekly endgame event that is unlocked after the player's character reaches Power level 260 and completes the Call to Arms milestone at least once. From Friday to Tuesday, players participate in a series of matches on that rotation's map and gametype choice. Unlike normal playlists, players must form their full fireteam before entering matchmaking and cannot modify their chosen loadout. Once the player's character reaches either 7 wins or 3 losses, that character can no longer participate in the event for that week. Depending on the amount of wins, the player can enter parts of an exclusive location (The Third Spire) to earn unique Trials gear and Trials Engrams (earned by obtaining Trials Tokens). Each match's introduction is extended and shows the loadout of all players individually (along with their chosen emote). Introduced on September 13, 2017.
  • Iron Banner - Seasonal endgame event where all matches use the rotation's gametype choice. Players also earn Iron Banner Tokens for unique Iron Banner gear. Introduced on October 10, 2017.

Game Modes

  • Clash - Standard Team Deathmatch. Teams earn points for eliminating enemy combatants.
  • Supremacy - Similar to Clash. However, killed players drop colored "crests" (blue for teammates, red for enemies) that must be picked up to score points. Picking up a teammate's crest denies the opportunity for the enemy team to score with it.
  • Survival - Similar to Clash. However, games are played in rounds and teams only have a limited amount of lives. Teams win rounds by depleting the enemy team of their life count and then eliminating them. If the round timer is depleted, the team with the most lives remaining wins the round.
  • Control - Similar to Clash. However, teams earn bonus points per kill for how many control points they claim. Each map has three control points, and each team starts with one control point controlled. Teams control the points by standing in that point's capture zone for an amount of time.
  • Countdown - Round-based asymmetrical assault mode where the Attacking team must prevent the Defending team from arming and detonating a central charge at one of two points in a specific time limit. Although players only have one life per round, they can be revived by teammates. Teams win rounds by either by eliminating the enemy team or by completing their objective.

Maps

  • Altar of Flame - Mercury (Caloris Basin)
  • Endless Vale - Nessus (Arcadian Valley)
  • Javelin-4 - Io (Warsat Launch Facility)
  • Legion's Gulch - Earth (European Dead Zone)
  • Midtown - Earth (The Last City)
  • The Dead Cliffs - Earth (European Dead Zone)
  • The Fortress - Earth (European Dead Zone)
  • Vostok - Earth (Felwinter Peak)
  • Retribution - Mars (Upper Startosphere). Currently exclusive to the PS4 version.
  • Emperor's Respite - Leviathan (Prison Barge). Added on September 13, 2017.
  • Eternity - Unknown Space. Added on September 15, 2017 and currently exclusive to the Trials of the Nine playlist.
  • Distant Shore - Nessus (Arcadian Strand). Added on October 10, 2017 and originally exclusive to the Iron Banner season 1 playlist. Remake of Shores of Time from the original Destiny.
  • Pacifica - Titan (Tidal Anchor). Added on December 5, 2017 and exclusive to owners of the Curse of Osiris expansion.
  • Radiant Cliffs - Infinite Forest (Mercury's Past). Added on December 5, 2017 and exclusive to owners of the Curse of Osiris expansion.
  • Wormhaven - Titan (New Pacific Arcology). Added on December 5, 2017 and exclusive to owners of the Curse of Osiris expansion.

Raids

Similar to raids in the original Destiny, these unique endgame PvE events pit a fireteam of up to six Guardians against a series of challenging stages in unique locations. Each stage has unique objectives and constraints that require heavy use of teamwork, strategy, puzzle-solving, and communication. Completing through these stages unlock unique and powerful loot, including tokens for unique Emblems.

Each raid has two difficulties: Normal and Prestige. Prestige raids give additional (and exclusive) rewards while increasing the difficulty of all enemies and adding new challenges to each mission. The player's current raid progress, regardless of difficulty, is reset at the start of the weekly rotation. Players in a smaller fireteam (known as "Seekers") can use the Guided Games feature to pair up with larger fireteams (known as "Guides") to form a full team.

Leviathan

The game's flagship raid, available in the base game. It is set on the massive Cabal space vessel of the same name orbiting around Nessus. The fireteam is invited by Emperor Calus to test their strength against his Loyalist forces.

Unlike the raids in Destiny, the Leviathan uses a central hub area to link all four chambers together. Fireteams that transmat in from orbit spawn in the entrance (known as the Embarkment), where they can either walk through the main entrance (the Castellum) or sneak inside the ship (the Underbelly) to reach each chamber.

Castellum and the Underbelly

Walking through the main entrance of the Leviathan leads to the Castellum, a large open courtyard that links all four stages of the raid together. To progress to the next stage, fireteams need to gather standards from the plates of the other three stages (each guarded by a mini-boss Centurion) and bring them to a single plate while fending enemies off of the plate (as Liberators attempt to recover each standard).

Alternatively, players can explore the hidden Underbelly of the Leviathan from a hidden entrance in the Embarkment. Featuring a labyrinth of corridors, platforming puzzles, and combat areas (which can be sneaked through), the Underbelly allows fireteams to reach each raid chamber without the need to succeed in the Castellum. Additionally, players can find hidden loot chests that can only be unlocked with special keys earned by completing raid chambers (which are discarded at the start of each weekly rotation and can only be used before reaching the Throne).

Main Chambers

On each weekly rotation, the order of the first three chambers changes:

  • The Gauntlet.
  • The Pleasure Gardens.
  • The Royal Pools.

Throne

The boss battle against Emperor Calus himself.

Eater of Worlds

The game's first "Raid Lair".